They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. Bonk! Atomic Punch Level 5 Lunch Box. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. The difference is there, but is is rarely ever noticeable. Also afterburn should stop after the Pyro dies. . 20:2711. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. Also reflecting flares will apply the afterburn damage penalty. 4. Probably not the Degreaser though for the afterburn damage penalty. When you open HudDamageAccount. 5 seconds of afterburn (down from 10 seconds). They could be way worse or way better. It if takes more time for them to die, it won't be count. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. As it is, it's only a mild nuisance. Flares fired from this gun bounce off enemies as well as allies before exploding. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. In fact, it's what makes Pyro special. 5 seconds from 3 per tick for 10 seconds. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Sorted by: 10. Fire particles will penetrate players and buildings. It's not immune to fire. You're effectively having to decide between losing sixty health or devote time and. Fine-tune the finer details of your flames with this. . Might as well use your Flamethrower at that point. The Vaccinator. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Even with the nerf increased switch speed is still amazingly useful. (-) -25% damage penalty. Thanks, Z34 votes, 58 comments. For one thing, the Chargin' Targe gave great resistance to fire. Pyro Mask Level 10 Hat. If you survive long enough and kill people, you'll eventually get there. In fact, it's what makes Pyro special. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. — The Pyro on sinister weapons. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. not something that should've been added. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. T. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. . You shouldn’t even be relying on afterburn. Sorted by: 6. -66% Overheal build rate. People would write off afterburn like nothing. But I have two horrible suggestions to "fix" it. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. On Hit: damage dealt is returned as ammo. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. This is the other taunt that is unable to kill an overhealed Heavy. 5 seconds of afterburn damage. Business, Economics, and Finance. 5 seconds for a total of 60 damage. 5 seconds, just barely enough to combo on those two with. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360, PlayStation 3, Mac OS X and Linux. 1AsianPanda Medic / Engineer • 3 yr. Lets start with the most simple of its stats and the only direct downside, the damage penalty. not something that should've been added. Even then cleaver and wrap assassin are very good. Instead of afterburn penalty, less afterburn time, roughly 50% less. 4. 55. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. But due to the . Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. So Heres my idea on how we can fix/adjust pyros afterburn. N. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. txt file. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). 43 keys. Medic. After all, not every merc’s attire is lined with asbestos. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. Listed as "-20% damage penalty". Can compensate for the -25% burn damage of degreaser. Now if a Pyros you directly with a flare, I think you should take all the damage that comes with it. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. Upon taking any form of damage while coated in this gas, the. #9. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 49 votes, 13 comments. The plugin/server mod was created by UltiMario and Mr. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Requires you to regenerate or collect 6000 health, which takes a very long time. Deals lower afterburn damage. Can compensate for the -25% burn damage of degreaser. After all, not every merc’s attire is lined with asbestos. afterburn immunity. After all, not every merc’s attire is lined with asbestos. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. O. Knife Level 1 Knife. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Axtinguisher is an unlockable melee weapon for the Pyro. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. Afterburn Duration Timer. — The Pyro on sinister weapons. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. 20:2711. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. #2. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. Most weapons in TF2 have min\max damage. The Axtinguisher is an unlockable melee weapon for the Pyro. I'm aware the damage it does is slightly lower than a melee hit. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. 5 (the number of particles per second) and add afterburn. Remember that your arrows are projectiles, that means your arrows take time to travel. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. A D. The Flare Gun can cover long range, but the pyro is still a close range class. It is a blast of cone-shaped gas emitting from the end of the weapon. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. ”. Damage falloff given, damage reduced, burn duration shortened. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Heangry. . This can be used to chain multiple flamed enemies together in order to hit them. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. First you need a filter_damage_type set to crit damage. 18 seconds. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. Only afterburn of flamethrower-based weapons applies the healing debuff. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. So Heres my idea on how we can fix/adjust pyros afterburn. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). After nine years in development, hopefully it was worth the wait. 5 seconds of afterburn. However, the mechanic itself is broken and makes interactions with a pyro. The Vaccinator. However, the mechanic itself is broken and makes. Strange Part: Damage Dealt. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. All damage is rounded up to the nearest whole number. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. . So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. A D. Click to listen. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Is afterburn really that bad? I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. After all, not every merc’s attire is lined with asbestos. Melee damage can destroy. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. 1. This page was last edited on 11 July 2021, at 19:34. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Medic isn't a god. However, when I look at afterburn, I don't see something that's supposed to be lethal. Now, it makes sense to have afterburn in the game. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. The major changes include: Fixed a client crash related to the Dragon's Fury. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Afterburn was mostly used to expose spies. Last edited by Hell-met ; Jan 8, 2018 @ 9:54pm. 8=0. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. Even without afterburn, it still does more even if you time the detonator perfectly. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. However, if a direct hit is scored, the pellet will hit the ground (usually. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. The Detonator is a community-created secondary weapon for the Pyro. A D. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Not to mention that burn duration is nonfunctional atm. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Business, Economics, and Finance. A large part of the damage can be done by splash damage igniting players. A. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. 1. 1 Answer. bad tf2 hats with good cosmetic loadouts pt. This was very clearly stated during the patch notes. 3. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. However, the mechanic itself is broken and makes. Now, it makes sense to have afterburn in the game. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. This issue is listed on the Source 1 official bugtracker. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. Now the TF2 team made it hit slightly harder it becomes more of a threat. List of item attributes. The Harvester is a melee weapon for the Pyro. We'll just stick with. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Shotgun + reskins. ”. Then MvM upgrades would be in casual. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. According to the wiki, the following types exist:. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. It's also a VERY fast projectile. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. (+) Take -67% damage from afterburn while holding. Feeling the rage here too. Damage is any event that reduces the health of a player or entity. Added: This weapon holsters 50% slower. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 0. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. Yes, I like this new weapon. Loadout Stats. It makes dealing with pyros extremely annoying, especially as soldier or spy. +67% ÜberCharge rate. The existence of this weapon was first discovered in the form of a VTF filename string found in. This is either through direct damage (W + M1) or the afterburn. add onhit addammo. Flare Gun + reskins. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Set to 1 by default: Server operator only To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. No other afterburn source (including Dragon's Fury) does it. Incendiary Ammo: Upgrade for all Miniguns. Flares fired from this gun bounce off enemies as well as allies before exploding. • 2 yr. However, the mechanic itself is broken and makes. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. Counts all non afterburn flamethrower damage with the exception of the Dragon's Fury projectile. This is Heavy's weapons guide for Team Fortress 2, breaking down all of our Russian monster's primary, secondary, and melee weapons. not something that should've been added. After all, not every merc’s attire is lined with asbestos. CryptoTeam Fortress 2. (-) -25% damage penalty. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Allowing a combination with the Neon Annihilator. 25x) Both: took 2 damage (resisted twice, [0. This would make lighting people on fire worthwhile. It makes dealing with pyros extremely annoying, especially as soldier or spy. Armor Piercing Rounds: Upgrade for all Miniguns. It travels at a speed of 2000 Hammer Units. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. January 11, 2012. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. The flames of the flame throwers become unpredictable at maximum range. This combined with the fact each flare has an even more annoying side ability makes them worse. The scorch shot theoretically can deal over 100 damage in single flare. Blue, with additional coding by Isatis and InvisGhost. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Changed: Now deals up to 100% higher base damage as the user becomes injured. The weapon has a stun which is already a terrible mechanic. +%s1% cloak on kill. However, if a direct hit is scored, the pellet will hit the ground (usually. After. After nine years in…The Team Fortress Classic Pyro sucks. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Low risk. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. ago. 207. can cancel it out. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Tell me which one you would prefer. With afterburn immunity and over 40% fire protection. The Pyro is deadly when flanking and ambushing. These can be essential for survival. A. O. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. I’m not judging the other persons skill in this situation. His flames can cause panic and confusion if caught by surprise with it. The Big advantages are. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. Rockets travel at 1100 HU/S while flares travel. The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. Heangry. . O. R. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. lst file in the PatchVersion 1. 2 seconds Deals heavy damage with fire effect within 1. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. All fire damage from the Phlog counts towards the contract. The demoman is a high-damage dealing explosive projectile class. The splash is extremely annoying tho, but I hate the scorch more for what it teaches new pyros. I'm aware the damage it does is. 411 uptime-downtime ratio, which is a bit better than the Scattergun. Fan O'War. Afterburn duration is now based on how long the target is in contact with direct flames. It's a shame this weapon has become a running gag in TF2 updates. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. But lets look at the other component of flamethrower damage, afterburn. Although they all. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Then MvM upgrades would be in casual. While it is the active weapon, afterburn damage dealt to an enemy by the Flame. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. After nine years in development. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. Comrade Komko May 7, 2020 @ 6:03am. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. Medic isn't a god. Immune to the effects of afterburn. Nothing else in TF2 has more counters than poor old afterburn. 4. As it is a shield, simply equipping the Chargin' Targe provides the wearer. This is best seen with using the Incendiary Cannon. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. How do you think the Afterburner will function if it's. 11 votes, 30 comments. Hungry_Injury_5963.